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Quest Completion Ring System

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    Quest Completion Ring System

    Overview:
    Introduce a Quest Ring system that rewards players for completing quests. This ring would track the number of quests a player has completed and grant increasingly powerful versions of the ring as milestones are reached. The system would encourage exploration, lore discovery, and offer an alternative to pure grinding.

    Core Concept:
    • Players receive a special Quest Ring based on their total number of completed quests.
    • As players complete more quests, the ring can be upgraded at certain thresholds (e.g., 100, 250, 500, 800 quests).
    • Upgrades would require:
      • Meeting both a minimum quest completion count and a minimum character level.
      • Having the previous ring version in the inventory (not equipped or stored).


    System Requirements & Adjustments:
    1. Command Support:
      • Implement or retain the @toggleexp command. This is critical for players who want to complete all Maple Island quests without over leveling by accident.
    2. Quest Accessibility:
      • Remove or raise level caps on quests that otherwise become unavailable after a certain level (e.g., quests capped at level 40).
      • This ensures players can go back and complete quests they missed, making full quest completion viable at any level.


    Benefits:
    • Gives real incentive to engage with quests, rather than skipping straight to grinding.
    • Encourages players to experience the game’s world-building and lore.
    • Provides an alternative progression path for players who enjoy exploration and completion.
    • A similar system was implemented successfully on Castela v83, where it was well-received by players.


    Optional Features to Expand:
    • Add title effects or cosmetics for full quest completion (e.g., 800+ quests).
    • Include a Quest Log UI enhancement or a command like @quests to help track progress.
    • Integrate PQ completions or major storyline completions as part of the ring milestones.


    This system would deepen the gameplay experience and help differentiate the server by offering a meaningful reward system tied to the often underutilized quest content of v83.
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