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The case against maple weapons

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    The case against maple weapons

    I wanna argue that Maple weapons should be erased from a low rate server with potential like this one because they make the progression feel akward, slow and honestly just plain bad.
    The existance of maple weapons make most of the equipment useless, since people make sacrifaces to wear just those weapons. Besides, from lvl 0 to 35, wich currently is kinda slow, nothing is exciting and you just wanna rush through those early lvls. Im guessing same from lvl 43 until 64 and 64 till you get all your potentials to maybe wear a lvl 90 equipment.
    This game loop is unexciting and every drop feels meh unless its a maple weapon.
    Nostalgia is getting a white chaos robe from zombies, seeing that it has potential, and being excited about how it will help you in the next 10 levels. Right now, that feeling is gone. What i suggest is a general revamp of stats, secondary stats and overall equipments. In a "slow" server, it's all about the experience and getting to those late levels and bossing levels with exciting equipment.
    Besides, this will help the economy by sinking more mesos as people exchange them for equips in the stores.

    So,
    1) delete maple weapons
    2) improve stats and secondary stats
    3) Increase overall equips, specially weapons

    This will make it so that "going pure" makes no sense, and make drops way way more exciting.

    #2
    100% agreed on this. I'd also remove the level 18 Andras/Valefor etc. hats, because on every new character everyone "should" just do that same questline to get a hat that has better stats than a Reverse Helm, so you just use that Hat until Zak. I'd go further & say to also make synthesizing gear worth it. For example at level 25 a Warrior could make an Orihalcon Burgernet Helm (https://bbb.hidden-street.net/eq/hat...burgernet-helm), they would need to hunt 50 ores & they'd get an extra 5 W.DEF. Even if Andras Hat didn't exist with it's +12 STR, everybody would go for a Blue or Green Bamboo Hat for +3 stat & entire parts of the game are never looked at because there is often one item (Maple wep, Andras Hat, Bamboo Hats to a smaller extent) that is much better than everything. Maybe an Orihalcon Burgernet Helm (well all synthesized items, just using this as an example) should be 1~2 plates, not 5 plates & should give 5 more W.DEF, 3 Speed, 3 STR or something.

    I don't want to skip to the late game, I want to enjoy gear progression throughout. When I think of old school Maple Story I think of doing the quest for Icarus Cape, hoping for a "2" & also doing the long Bone Helm quest in order to get some more speed. The effort gets rewarded & it feels good.

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      #3
      Remove secondary stat requirement and make all stats on gear have wider ranges like -7/+7. Secondary stat is not interesting, you simply lower it as you get better gear using AP resets. I'd rather a system that makes gearing more interesting then merely a minor delayed upgrade at the cost of an already contested currency.

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        #4
        I find secondary stat interesting, but I'm unsure if it fits well with this version of the game that has potential & high W.ATT gear & such. In less "overpowered" servers where each stat means something I find secondary stat is one of the main things that makes gearing interesting. Since the 3 grades of scrolling exist & +stat is negligible compared to %stat & W.ATT I think no secondary stat could work. Though I think secondary stat still makes gearing more interesting than just taking it out entirely.

        Comment


          #5
          Originally posted by 4thJobHokage View Post
          I find secondary stat interesting, but I'm unsure if it fits well with this version of the game that has potential & high W.ATT gear & such. In less "overpowered" servers where each stat means something I find secondary stat is one of the main things that makes gearing interesting. Since the 3 grades of scrolling exist & +stat is negligible compared to %stat & W.ATT I think no secondary stat could work. Though I think secondary stat still makes gearing more interesting than just taking it out entirely.
          Well, right now there are all sort of wonky imbalances, such as archers only requiring secondary stat for their weapon, and warriors requiring no secondary stat but still need to solve accuracy. The archer situation is goofy and makes no sense that they can get away with wearing level 100+ gear and make use of the better potentials for 'free'.

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